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how to add civilian factories hoi4

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License costs increase by 1[21] civilian factory for each technology year beyond 1936. Specify a negative number to remove war support. Didn't see anything about this in the DD or forum, if it has been posted sorry. Answers are in this article below. New to the game and all the in-game help is borked. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. that is most likely because there are 0 free civil factories. However, the player gets to keep a% of efficiency based on the change type. Showing 1 - 6 of 6 comments. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . #6. No. For a better experience, please enable JavaScript in your browser before proceeding. Because they might be hard to defend and you dont want to lose large part of your industry during war. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. . They also provide a 10% build speed boost to all things in the province. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. That is a good point. keep ecnomy fast growth to boom. The USA can get away with building barely any civs (some build none at all). Ships have a lower limit of dockyards that can be assigned to build them. New comments cannot be posted and votes cannot be cast. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. I have looking for a console command to add factories but I couldnt find it. Your email address will not be published. Construct Infrastructure in resource-producing states. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. Resources can also be viewed on the wiki at List of countries and at List of states. I'm starting with Russia in 2000 who have very low number of civs. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. A license from a country in your own faction results in a 25%[22] penalty to factory output. Does it work for every nation, or just the player who typed it in? Valve Corporation. That would be the best way to optimize your growth. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. If so how many of them? They are automatically assigned when free in top to bottom order. Dont build anything in these provinces until you take the focus tree. Production efficiency is tracked separately for each factory. Same for shipyards. Report Solution. Actions. The production line shows the average penalty across all factories, -50%. If you spot a mistake then you are welcome to fix it. on Paradox technology, Legal All trademarks are property of their respective owners in the US and other countries. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. Cookie Notice Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. I don't understand how those got in even as placeholder values. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Because no major country can sustain oil output during war except USA. Permanent link; Page information; Ad Space Civilian factory. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Civilian factories are the backbone of all nations in Hearts of Iron IV. Civilian factories are also used to trade for resources with other countries. [deleted] 4 yr. ago. I only build Infra when I got nothing better to buildon OR I really want the resources boost. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. I wouldnt build close to the dangerous borders too unless I am confident in my military power. All trademarks are property of their respective owners in the US and other countries. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. Some countries like German Reich and Italy have infrastructure upgrade focus trees. All rights reserved. How to add civilian factories to specific states via National Focus. So, building civilian factories at the start of your game is mandatory for creating a strong nation. i useually do infa in the midgame as well to boost resources and supply. This is you new efficiency retention. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . think I figured it out but how do I increase max amount of factories I can build? Its gone up due to trade but it goes up and down. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Discord Link. Generally not worth it. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. You take a factory making tractors and set it up to make tanks. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. I intend to use it for AI nations. For example, going from 25% of the cap to 75% of the cap takes days. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. If it is already enabled, executing this command will disable it. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. and our I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Infrastructure is what lets you move supplies around, so having it is good. and our Espaol - Latinoamrica (Spanish - Latin America). Please enter your username or email address to reset your password. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Running the same production line continuously gradually increases its efficiency. CapnJack Jul 17, 2019 @ 6:24pm. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. The total amount of resources can also be increased by building infrastructure. Should you build infrastructure first? The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You might think you dont need too many civ factories. Thread starter Simon_9732495; Start date Dec 19, 2020; . If you have few of them then progress will be extremely slow. Posts: 6. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. civilian factories build literally everything in the Constructions screen. How do you change a civilian factory to a military one? Rubber is important for the construction of most vehicles. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). The table below primarily shows equipment for land units. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. forum:1567238. Adds the specified amount of military factories to the controller. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. HOI4 should you build civilian factories? Producing non-licensed equipment results in a 50%[26] penalty to production output. If your aim is to build factories quickly, just build them and focus on the researches. Only the new factory has minimum efficiency. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. That is the only viable way. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago This command removes restrictions on general trait assignment. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. I believe there's a button in the construction screen, or the province screen, IIRC. So, should you build civilian factories in HOI4? The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). allowtraits. All rights reserved. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Executing this command will allow you to freely assign general traits to commanders, etc. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. All rights reserved. It may not display this or other websites correctly. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. This is a community maintained wiki. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. Cookie Notice There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. Is their a cheat where you can give yourself offmap civilian factories? This page was last edited on 14 April 2023, at 16:57. Valve Corporation. Most states have this bonus at game start. This would give you a new retention of 19%.). Information, Frequently Asked Appreciate the screen shot LordofWar16. try to get the civ focuses quickly. Add me on steam, stream the game and I can probably tell you what's wrong. JavaScript is disabled. Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. military_production = 0.5: Flat. For research just focus . crystal clear, thank you both. Do they also build mil bases/? To summarize, the real production efficiency will be given by. Build a supply hub (or port) in a resource-producing state and connect it to the capital. This penalty stacks multiplicatively with other modifiers. Baldurs Gate 3 Real Time Combat Will Never Happen. Come and meet with our huge family! Aluminum is important for the construction of specialized vehicles and aircraft. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. They will take some time to build and require more free civilian factories to construct thigns faster. Per page: 15 30 50. I have done this testing previously and found the same result, but someone didn't believe me. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). Required fields are marked *, I will be waiting for you in our discord channel. Because higher the infrastructure, the faster the construction ends. over time. Just dont invest buildings on your far away colonial provinces. I'm trying to build some and also using focuses to add a few but is there any other way? but I'm not entirely sure. Equipment tables for air wings can be found at Aircraft. So the civ factories are what builds other things like infrastrucure or air bases? They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) Visit our. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. Then I build military factories and trade resources if necessary. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. Your email address will not be published. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. I meant more on the lines of a console command, not an outdated mod. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. add_equipment. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. By continuing to use this website you are giving consent to cookies being used. Archived post. If the province have decent amount of resources, you can build infrastructure first to get both benefits. Note that a base production efficiency (default 10%) superior to this result will supersede it. Civilian factories important not only for building but also trading. The Math of HOI4 - (1) Civilian Factories. A wise precaution is to move your high priority and high efficiency production lines up in the list. The civilian factory goes to the nation whose equipment is being licensed. focus techs on construction + resource extraction to maximise civs and civs from trade. Privacy Policy. Building infrastructure before factories in HOI4 is a good idea. Yikes! This achievement is easy. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. You must stay Democratic to get this achievement. From Hearts of Iron 4 Wiki. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Hearts of Iron IV > General Discussions > Topic Details. Second, add that product to the original efficiency retention (listed in red in the previous section). Oil is important for making any form of vehicle run. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. Valve Corporation. Espaol - Latinoamrica (Spanish - Latin America). Each nation can use a percentage of the resources on its territory for military production. You didn't say what country you were playing so that would make a big difference. I'm not sure but if you look up hoi4 console commands on wiki you could see. Are mil bases worth it? Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. The only way this command can be executed (other than aliases). There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. It depends on the province really. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. this is very confusing, giving me a headache lol. TheFuego126 6 yr. ago Didn't work. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. Valve Corporation. 1 more reply. (Which means develop your already better developed areas.) Use the mod "Easy Buff." One of the cheats is to add buildings. Thanks for the help everyone! #2. I personally built civilian factories from start up until mid 1937. The stockpiles can be viewed under the Logistics Tab . 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. You can build infrastructure and civilian/military factories in specific menu. Open State menu, click on factory. Military Factories can be converted into Civilian Factories for 9000 [1]. All rights reserved. I do, however, know that it takes some time to do so. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For more information, please see our general_production = 0.5: Flat. The base cost is modified by several national spirits and political advisors. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. I have seen small countries with 1000 factories. Infrastructure also references Civilian Economy -25.00. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? Doesn't it seem a bit backwards though? Cookie Notice Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play

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