I build almost every time to lvl 10 and always a lose! Hi, thanks for the comment. Use your panzers to cut through enemy lines and use pincer movements to create a circle around a large number of enemy divisions. This guide is every major click you are going to need to make to set yourself up for the defense of Mother Russia. In 1940, the red army will still be lacking the numbers to defend all possible fronts effectively. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. Soviet Union - Hearts of Iron 4 Wiki - Paradox Wikis Even had France, UK and the allies on my side with non aggression pacts. Tanks is 1 or 2 divisions with light tanks. its possiblle to start producing these tanks around 39 with research buffs.but all total u want about 200 units to hit russia on regualr difficulty. Mostly infantry division equipped with engineers, artillery and anti-tank under command of one skill 2 Field Marshal will hold off the Germans, and you will likely be able to counter-attack and push the Germans out of Poland without much trouble. Cookie Notice Get as many divisions as you can I would say. I only focused on initially pushing for Moscow and Stalingrad at first to concentrate my strength. I had a defensive line of lvl 4-6 bunkers on river/swamps/mountain with as many troops or more than the german and they simply didnt launched a big offensive because it would have been suicide. Build AA and radar on the borders as well. If they dont cycle attack and drain their manpower, then pull some of your divisions off the front line and let them chew away. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Did you build a war factory by the age of 41? Log In Sign Up. Yes, this game is just brilliant, offering countess opportunities to create an alternative history. I know the video is long but I didn't know what else to cut. They don't need to actually fall back. You just need to build what you think is way too many divisions, then build more than that, then double that. If they are thin on divisions before winter starts, you just continue encirclements, just on smaller scale. I wonder if its more rational to use Stalin Line. Please write your division build / setup for this tutorial. I am proably on my 7th playthrough and still and incapable of breaking the frontlines. Like i cant even get 1 little territory every time i attack it says im winning at first and says the battle will last less than a day. And my research was all for aircraft experience (basically everything I could research in time to get my army in the best shape). Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. I have tried to build lots of forts at the border but germany always pushes me back and the forts become useless, if I build too many forts then I don't have a powerful industry. Why Putin's Invasion of Ukraine is a Failure - YouTube I have a lot of experience in the game however I just can't seem to find the hole in my strategy when it comes to defending. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Especially when they are on the retreat with quick tank manuevers to punch through gaps in the defensive line and stall movement, entire huge stacks of men will die to attrition in winter cut off from supplies, then keep chewing them like that piece by piece taking the territory once they vacate it. Always remember that unlike equipment they can replace manpower almost indefinately. They will destroy their own equipment faster than your combined army ever could. And this is probably the best story in whole HOI4 Habsburgs are good (free Czechoslovakia), cossack king not bad (nice boost to cavalry). If you allow it to become a war of attrition you aren't going to win against the Soviets. You should maintain a 6 million army to win the war. 3) the Union is probably the most fun country to play, sure. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Vanilla german AI is just so powerful 300 divisions are not going to beat them, germany has 500 factories by 1941 and outproduces USA itself. Alongside artillery, this is where your air force is particularly important. I found as Germany's junior partner, Poland, putting pressure on one part of the front will cause the Soviets to send relief from other parts. Maybe there's not that mutch freebies, but You have old good polish revansism, with fast justification after 10 world attention. But weirdly Germany waited until 1942 to Attack, and I'm having a hell of a time defending land while Turkey joins axis. For more information, please see our You must log in or register to reply here. Just use it as a defensive line where there's no border. Your email address will not be published. What tactics do you use? So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. 2. i form a line along the east side of a river stretching north and south in RUSSIA. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. The infantry held the line while the mobiles were split into 2 quick reactionary groups to punch back at any . Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). Don't make the mistake of placing too many units in an area or they WILL be worn down the same way as the AI. Check out today's epic new video to find out the. you only have to do these things till youre good, i just beat germany in 41 lol. What is that last line doing? Before the invasion I had maximum amount of forts and anti aircraft guns along the Soviet/German (once polish) border, 152 divisions all ready to attack. Learning how to mod Stardew Valley on Steam will be a breeze with this guide. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. So I'm playing the Soviets in Waking the Tiger and I'm pretty new to the game. I had 212 divisions composed of infantry and including 4 Panzerarmees (1 Panzerarmee = 5 LARM, 5 MARM, 10 MOT). The plan was to rebuild the high seas fleet and focus for the next years on building the heaviest ships possible, battleships and battlecruisers were the sole production and the increased dockyards from naval rearmament helped great, chromium was not going to be an issue with a early Yugoslavia war. I prefer 1939.)? Just go around them. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Cookie Notice Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. But they will only stay fresh if you manage your supply carefully. After 2-3 million casualities on their sides they will have less then 20 divisions, then it's a walk in the park. USSR meanwhile gets only 300 factories by 1941 and USA 400 factories by 1941. If you play multiplayer than ppl before me gave you a lot of good advices. #4 arctichound85 Jun 15, 2016 @ 6:26am The best way that I've found to defeat the Soviets is to prepare for a slog. So a diversionary attack in Ukraine will allow a successful, much larger push against Moscow. 500 is safe. Well, that works too. Real Life Soviet Union had 2.5 million men on the frontlines in 1941, 5.3 million in 1942, 6.7 million in 1943, 6.5 million in 1944 and 6.3 million in 1945. These rules will help your game run smoother and increase your chances onto securing world domination. "On the battle-fields of Verdun corpses grow as legacy. "You will not argue with, comment on or question the actions/authority/ or comments of the Paradox staff (Administrators, Moderators, etc.) I'm new to HOI4 and playing the Soviets against Germany. Pls Help! Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. How to Play as Finland without getting stomped by the USSR? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Wakey Jun 9, 2016 @ 4:17am. Its pretty easy, i personally group up "panzer gruppes" and they will have about 8-15 divisons i will try to have 3. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. Question is: which one is better, which one do you use and why? Germany took almost all of Europe, capitulated everyone except the UK and its colonies, and then declared war on me (Scandinavia and the Baltic States haven't joined the war). Hearts of Iron IV General Discussions - Steam Community 1) Have at least 150 units total lined up on the border. Also don't forget to have about 20 divisions to guard the Turkish border because Germany will soon get the NF to get Turkey on their side. Additionally, you should never build level ten land forts, as the AI will not attack them.
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